Altar can stay lit forever (even in the rain) Have a plan in mind and execute it, this makes the game feel a lot easier even as a solo player. The key element to this game is being as quick and as eficient as posible without delays. To someplace near the ritual altar at the back, if you are playing as a team of 4 just grab the first 4 hays stacks you can find as soon as you jump the fence and go running to the back to leave them there. Like bringing the hay at the front of the house in the farmhouse What I would advise is moving as fast as you can gathering all the materials you deem necessary. It is rare, I’ve only had this happen to me like three times but you should still be prepared and have a plan if this happens. So after a couple of runs on both maps while playing in nightmare mode I started noticing some patterns and I’m here now to share them with the community.īoth Anna and Molly while playing in Nightmare mode can start a hunt (they’re probably just hungry, I mean, look at how skinny they look, lol.) after triggering the start event but before killing either goats or rats. As it currently stands, DEVOUR is a good investment at its current price point but needs more to break out of that budget gaming category.ĭEVOUR is a co-op horror game with a significant focus on survival.How to pacify both Anna and Molly, what is required, how long does it take, plus some tips. You will get your money's worth if you have a good team, but that will only take you so far. Beating the game takes about an hour, and even the randomized item locations can't hide the fact that there is only one map. If you can't coordinate well enough with your team, you will be a victim more often than not.ĭEVOUR is an excellent budget game and a unique proof of concept, though it doesn't feel as fully featured as you might like. The best you can hope to do is to slow her down for a moment, but even that is hit or miss. You don't get a chance to fight back against Anna. Part of this comes down to the basic design of the game. However, if you don't have a good team, though, the game can feel incredibly frustrating. If you have a good team, that process will be a lot of fun. The gameplay loop is the same every time you play - light the fire, find the goats and try not to die before you complete your sacrifices. In DEVOUR, the players on your co-op team make or break the game's experience. You won't find the quality sound design like in many other horror games, but you won't walk away from the DEVOUR wishing you could turn off the sound. While there may not be any complex dialogue, all the simple and subtle sounds in the game go a long way to creating an immersive player experience. The environmental noises feel like an essential part of the game. However, the in-game audio is a little better. While you aren't going to find anything in the environment that stands out, nothing is terrible enough that it's going to ruin your experience. That alone should tell you almost everything you need to know about the aesthetics, but it's worth stating there was effort put into making this game look scary. It's evident the developers at Straight Back Games took notes from games like Hello Neighbor but added some horrifying twists.ĭEVOUR is a budget game from a small team. The idea of playing as former cultists trying to undo a mistake is novel, as is the constant rush to complete a few simple goals while being relentlessly hunted. While DEVOUR is a small game, it's at least one that stands out as unique. As an ex-cult member, either solo or in a co-op team of 4, exorcise the demon from Anna before "she" kills you. While performing a summoning spell, your cult leader becomes possessed by the demon goat god, Azazel. Sharing a fair bit of DNA with games like Phasmophobia or even Five Nights at Freddy's, the game is more about trying to endure horrors than actively fighting back against them.ĭEVOUR revolves around a demonic cult known as The Watchers of Azazel. DEVOUR isn't about that, though DEVOUR is simply about survival. The genre stems from games in which you have an active mission - you killed zombies, for example, or fought against monsters. DEVOUR's success with any player relies on how well they think the gameplay and horror elements are balanced.ĭEVOUR certainly feels like a unique take on the co-op horror genre. With years of languishing in obscurity after the last Left 4 Dead release, games like Phasmophobia have made the kind of four-player co-op that made several legendary horror games cool again. Like its fellow horror hit, DEVOUR has brought in many familiar mechanics, yet it goes far heavier on horror than one might expect. It feels like co-op horror games are making a comeback.
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